Public Attributes

Image Struct Reference

Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer. More...

#include <FBGL2D7.h>

List of all members.

Public Attributes

integer width
integer height
single u_offset
single v_offset
single texture_width
single texture_height
GLuint textureID

Detailed Description

Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer.

Struct for out GL-Based Images.

This is our struct to hold our image attributes.
You don't need to worry about this if you use the texture packer.


Member Data Documentation

integer Image::height

Height of the sprite

Vertical texture offset height of the sprite

Horizontal texture offset width of the sprite

OpenGL generated texture ID of the sprite

Horizontal texture offset of the sprite

Vertical texture offset of the sprite

integer Image::width

Width of the sprite


The documentation for this struct was generated from the following file: